A Field Theory of Games Introduction to Decision Process Engineering, Volume 2
This book continues the program established in Volume 1 to provide a new take on game theory known as the field theory of games. The book uses the Wolfram Language to introduce more advanced concepts from the field theory of games to not only electrical engineering students but also to a more general audience, including students of computer engineering, software engineering, computer science, and business.
As in Volume 1, the Wolfram Language automates the tedious work of solving linear programming problems and partial differential equations so that students can focus on a conceptual understanding of the field theory of games. Readers will apply the same toolkit from Volume 1 to practical problems. In this book, the focus is on non-game theory mechanisms from the field theory of games that account for the perceived stable behaviors of decision processes. These mechanisms are treated as if they act independently, though in the theory they are coupled. The coupling adds significant complexity to the computations and goes beyond the scope of this volume. However, the couplings are important, as they lead to the apparent stability of the behaviors, so the effects are discussed at a qualitative level.
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- Integral Surfaces
- Cultural Constraints
- Cultural Bonding and Payoffs
- Harmonic Disruptions
- Market Bias
- Determinism and Chaos
- Ripples in Time and Space
- Decisions and Black Holes
- Create Cultural Decision Models
- Appendix A
- Additional Resources
- Title: A FIELD THEORY OF GAMES: INTRODUCTION TO DECISION PROCESS ENGINEERING, VOLUME 2
- Author: Gerald H. Thomas
- eBook: $24.95 660 pages
- Publisher: Wolfram Media, Inc.
- Publication Date: March 22, 2023
- ISBN-13: 978-1-57955-079-0 (eBook)